![]() ![]() The fact that Final Fantasy VII Remake was made with Unreal Engine 4, rather than Square Enix’s own Luminous Studio graphics engine makes even more sense now. ![]() They would get to maintain their true vision of what fully realizing the realistic world of Final Fantasy VII could be that they started exploring with Advent Children. Especially if the development team’s plan is to eventually have the entirety of the original story playable end-to-end, they’d want to be able to complete the whole project without the beginning of the game feeling visually or technologically outdated. They’d no longer have to worry about starting out Remake on previous generation technology like PS4 & UE4 making the long-awaited game look outdated. This would enable the game to naturally evolve into a title that is on par with other fully next generation games, and not only have higher quality textures & assets near the end of the game’s story. It makes sense to not only ensure that the team can adapt Remake‘s previous gen assets over to next gen when they need them in future installments – but also so that when moving Remake itself over to PS5, they could potentially release an update for Remake to use improved next generation-quality assets. This forward compatibility allows teams to do development in UE4 and move the projects into UE5 later, which is critical given that Remake covers the entirety of Midgar – but the story will return to Midgar again in the future. We’re designing for forward compatibility, so you can get started with next-gen development now in UE4 and move your projects to UE5 when ready. Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, PC, Mac, iOS, and Android. Unreal Engine 4.25 already supports next-generation console platforms from Sony and Microsoft, and Epic is working closely with console manufacturers and dozens of game developers and publishers using Unreal Engine 4 to build next-gen games. Planning A Roadmap for Remake into the Next Generation:įirst, let’s look at the Unreal Engine 4 & 5 Timeline Here’s the footage of the Unreal Engine 5 demo for those who haven’t yet seen it: ![]() I’ll present everything in a slightly more condensed overview, so that there isn’t too much of covering the same ground on what I’ve covered in greater detail. The technology in the demo all create a really tight-knit connection with the things that Mark Cerny spoke about with the PS5 specifically, as well as the technology & developments used in Remake, and what new things the graphics engine is capable of. The debut demo for Unreal Engine 5 was recently shown off running on a PlayStation 5, and this serves to help highlight some of the things that it’s likely that the Remake team at Square Enix have been working towards for a while. In my Building for the Future analysis article, I talked a lot about Remake‘s use of upcoming PS5 technology that had been revealed, as well as how playable Red XIII & Party-Selection features exist in a partially completed state, and dug into why that happened and what that might look like for future updates to Remake & the team’s approach for how to deliver the next parts of the story. Analysis Building for the Future – Unreal Engine 5 + PS5 & FFVII Remake ![]()
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